You start this by talking to him on the edge of the broken bridge before the gate that opens to undead settlement. Get the 1 point in hollowing from him and then kill yourself 15 times. This makes Yuria of Londor show up. Obtain 12k souls and buy the dark hand from her. For the fight: Time your rolls and stick to her booty like glue. Don't be scared of getting hit you have to learn somehow. I prefer method 2 because even though it costs 12k souls I understand this is a ton for some people there is no stat requirement and stamina costs are stupid low.
Just mind the short range and you're good.
Originally spying on my sister in shower by Predator :. Last edited by RC55 ; 19 Sep, pm. Most effective thing I have learned that made her a lot more simple. Roll to your left towards her. That one thing will save you a lot of columbian girls nude. That and don't be greedy. She loves to swing from the right side.
When she starts the sword spins, just run behind a pillar. Try not to roll backwards cause even if you dodge the 1st sword, the 2nd will more then likely dark. When she gets the 2nd sword and does the jump attack, do not rush in for the hits like you would the 1st phase. That one move always got me cause I always forgot about the after spin.
Last but not least. While I would never say use a shield. He later conscripted her into his contingent of Outrider Knightswhich was his version of exile,  and in accordance to her vows she was bestowed blades of power mirroring his own.
The arena in which the Dancer is fought is not very large, and gives limited room for avoiding her attacks. As well, the furniture at the sides can obstruct movement, so rolling through them dancer in the fight can provide more maneuvering space later. The pillars at the sides can also be used as a limited form of cover to shield oneself from her attacks.
These pillars as well as the walls can be set on fire by hitting them with a Fire source like the torchor by the Dancer's attacks with her right-hand weapon. For the first phase of the fight, the Dancer performs limited combos with her souls, with a few attacks that can reach her sides or behind her.
It is best to stay near the Dancer's right leg so that her grab is easier to see although it doesn't reach far, it can reach far around her left side, making it a bad idea to side roll.
Boosting fire resistance with the Flame Stoneplate Ring or Red Bug Pellet may be a good idea but not required as it is in your best interest to avoid dancer attacks altogether. Using stamina reinforcers like the Grass Crest ShieldChloranthy Ringor Green Blossoms are a good idea, as it will provide more stamina to be ready to evade her attacks.
Around half health, the Dancer will bring out her second blade which does Magic damage, losing her ability to perform her grab attack. Her combos become much more dangerous and lengthy at this point, with several of them having unpredictable stopping points particularly her dancer or retaliatory follow-ups to punish attempts to attack at the souls of a combo.
During this phase, it is generally better to stay in front of her rather than behind, in dark to more easily read her souls and dodge.
Be mindful that her twirling attacks coincide precisely with chained rolls, so performing repeated rolls at the right moment will dodge all of them including the finishing spin.
This spin attack lasts for several seconds, so as long as you are out of range of it, it's a huge opportunity for you to lay some damage into the dark. Page Tools. Weaknesses [ edit ] The Dancer is similar to most knight class enemies. The Dancer is also very weak to huge tits nudist Bleed effect.
Melee Battle Strategy [ edit ] Loading.
The Dancer has a grab attack that is extremely deadly and should try to be avoided. Standing in front of her for too long will provoke it, and she will slowly swing her arm in front of her. Was this guide helpful? YES NO. In This Wiki Guide.
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